![]() Restores HP for all allies by 50% of their respective max HP, and increases their respective max HP by 15% for two turns.ĭeals Ice DMG to all enemies with 120% base chance to Freeze all enemies for one turn. Healers that help the team's survivability. Increases the max DMG absorption of your Shields by 10%.ĭeals Physical DMG based on total Shield between all allies. There's an 80% chance to apply Burn, Shock, Bleed, and add two stacks of Wind Shear on all enemies for two turns.ĭefensive characters that can boost the team's defense in various ways. Increases DoT or Burn, Shock, Bleed, and Wind Sheer DMG by 15%. Pathīalanced damage dealers with equal levels of survivability, flexible for various combat situations.ĭeals Fire DMG to all enemies based on the current HP difference between the max HP and current HP of all allies.ĭeals Wind DMG to all enemies based on current ATK of the character with the highest ATK on your team.ĪoE attackers, best for fighting large groups of enemies.īuffers who can help improve the team's combat ability.ĭebuffers that reduce the enemy's combat capacity. Here's an overview of all said Paths in Honkai: Star Rail, what they do best, and their effects in Herta's Simulated Universe. There are 14 Paths, but only nine are currently playable in the game. All Playable Paths - Characters & Simulated Universe
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |