There is an issue, as some games require specific headers to be included, and while it is possible to recreate those, it takes some work. ![]() With regards to updating FSR 2, it has been done before on a wide variety of games (and HL is actually on the compatibility list as an unknown for Intel and Nvidia, and a negative for AMD.) by the project CyberFSR2 which essentially (as I understand it anyway, I may be off-base) recompiles Streamline (to be specific, nvngx.dll) for the game with the newer dependencies, notably the updated versions of FSR 2.x. Side note: I find it incredibly amusing that they put AMD as "Hardware Vendor #3" while naming Intel and XeSS in their diagram. This framework allows developers to easily implement one single integration and enable multiple super-resolution technologies and other graphics effects supported by the hardware vendor. Streamline is an open-sourced cross-IHV solution that simplifies integration of the latest NVIDIA and other independent hardware vendors’ super resolution technologies into applications and games. Essentially, FSR 2.x is implemented into an open source project spearheaded by Nvidia called Streamline, which, to let Nvidia describe it: It can be done, and it does not require the game's source. That goes for every non open-source game with FSR integrated. ![]() Автор сообщения: CursedPantherIf you read the explanation posted in my link, you'll know there's nothing to 'figure out' on the user side as long as the game source codes remain undisclosed to public.
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